Public Member Functions | |
char[] | toString () |
Gets an object identification. | |
this (int[] attrib_list) | |
Creates a new OpenGL frame buffer configuration that match the specified attributes. | |
this (Screen screen, int[] attrib_list) | |
Creates a new OpenGL frame buffer configuration that match the specified attributes. | |
this (GLConfigMode mode) | |
Creates a mew OpenGL frame buffer configuration that match the specified display mode. | |
this (GLConfigMode mode, GLConfigMode fallback) | |
Creates a mew OpenGL frame buffer configuration that match the specified display mode, or the fallback mode. | |
this (Screen screen, GLConfigMode mode) | |
Creates a new OpenGL frame buffer configuration that match the specified display mode. | |
Screen | getScreen () |
Gets the Screen. | |
bit | getAttribute (int attribute, int *value) |
Gets information about a OpenGL frame buffer configuration. | |
gint | getDepth () |
Gets the color depth of the OpenGL-capable visual. | |
gint | getLayerPlane () |
Gets the layer plane (level) of the frame buffer. | |
gint | getNAuxBuffers () |
Gets the number of auxiliary color buffers. | |
gint | getNSampleBuffers () |
Gets the number of multisample buffers. | |
gboolean | isRGBA () |
Returns whether the configured frame buffer is RGBA mode. | |
gboolean | isDoubleBuffered () |
Returns whether the configuration supports the double-buffered visual. | |
gboolean | isStereo () |
Returns whether the configuration supports the stereo visual. | |
gboolean | hasAlpha () |
Returns whether the configured color buffer has alpha bits. | |
gboolean | hasDepthBuffer () |
Returns whether the configured frame buffer has depth buffer. | |
gboolean | hasStencilBuffer () |
Returns whether the configured frame buffer has stencil buffer. | |
gboolean | hasAccumBuffer () |
Returns whether the configured frame buffer has accumulation buffer. |
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Gets information about a OpenGL frame buffer configuration.
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Gets the color depth of the OpenGL-capable visual.
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Gets the layer plane (level) of the frame buffer. Zero is the default frame buffer. Positive layer planes correspond to frame buffers that overlay the default buffer, and negative layer planes correspond to frame buffers that underlie the default frame buffer.
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Gets the number of auxiliary color buffers.
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Gets the number of multisample buffers.
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Gets the Screen.
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Returns whether the configured frame buffer has accumulation buffer.
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Returns whether the configured color buffer has alpha bits.
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Returns whether the configured frame buffer has depth buffer.
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Returns whether the configured frame buffer has stencil buffer.
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Returns whether the configuration supports the double-buffered visual.
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Returns whether the configured frame buffer is RGBA mode.
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Returns whether the configuration supports the stereo visual.
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Creates a new OpenGL frame buffer configuration that match the specified display mode.
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Creates a mew OpenGL frame buffer configuration that match the specified display mode, or the fallback mode.
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Creates a mew OpenGL frame buffer configuration that match the specified display mode.
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Creates a new OpenGL frame buffer configuration that match the specified attributes.
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Creates a new OpenGL frame buffer configuration that match the specified attributes.
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Gets an object identification.
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